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58 lines
2.5 KiB
C#
58 lines
2.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.ComponentModel;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuInputManager : RulesetInputManager<OsuAction>
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{
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public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
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public bool AllowUserPresses
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{
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set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
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}
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protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new OsuKeyBindingContainer(ruleset, variant, unique);
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public OsuInputManager(RulesetInfo ruleset)
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: base(ruleset, 0, SimultaneousBindingMode.Unique)
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{
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}
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private class OsuKeyBindingContainer : RulesetKeyBindingContainer
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{
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public bool AllowUserPresses = true;
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public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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{
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
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protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
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protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
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protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
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}
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}
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public enum OsuAction
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{
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[Description("Left Button")]
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LeftButton,
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[Description("Right Button")]
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RightButton
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}
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}
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