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IApplicableFailOverride.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
IApplicableMod.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
IApplicableToAudio.cs
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Add missing license header and remove unused usings
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2020-06-17 15:30:23 +01:00 |
IApplicableToBeatmap.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
IApplicableToBeatmapConverter.cs
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Turn on warnings, resolve issues
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2019-04-25 17:36:17 +09:00 |
IApplicableToDifficulty.cs
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Fix missing comments
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2019-12-26 19:33:59 +09:00 |
IApplicableToDrawableHitObject.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
IApplicableToDrawableRuleset.cs
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Fix typo
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2019-03-20 11:22:34 +09:00 |
IApplicableToHealthProcessor.cs
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
IApplicableToHitObject.cs
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Turn on warnings, resolve issues
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2019-04-25 17:36:17 +09:00 |
IApplicableToHUD.cs
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Implement IApplicableToHUD
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2019-06-29 04:23:59 +03:00 |
IApplicableToPlayer.cs
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change name of interface and expose method instead of seperate values
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2019-11-25 07:24:29 +00:00 |
IApplicableToSample.cs
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Create IApplicableToSample
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2020-06-16 14:54:05 +01:00 |
IApplicableToScoreProcessor.cs
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Improve xmldoc slightly
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2019-05-02 14:03:58 +09:00 |
IApplicableToTrack.cs
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Allow mods to apply to track, not clock
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2019-12-09 17:44:45 +09:00 |
IMod.cs
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Fix mod equality checks not working as intended
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2019-05-03 10:09:47 +09:00 |
IReadFromConfig.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
IUpdatableByPlayfield.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
Mod.cs
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Simplify string construction logic
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2020-03-23 15:20:56 +09:00 |
ModAutoplay.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
ModBlockFail.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
ModCinema.cs
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Render video as a part of the storyboard
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2020-03-07 21:32:03 -08:00 |
ModDaycore.cs
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Update ModDaycore icon
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2020-01-14 21:23:09 +08:00 |
ModDifficultyAdjust.cs
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Change difficulty adjust mod to match stable range of 0-10
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2020-07-14 08:15:14 +09:00 |
ModDoubleTime.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModEasy.cs
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Apply new resharper formatting fixes
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2020-06-09 23:38:54 +09:00 |
ModFlashlight.cs
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Adjust rank when flashlight is enabled
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2020-07-02 12:39:37 -07:00 |
ModHalfTime.cs
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
ModHardRock.cs
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Fix a couple more new formatting issues
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2020-06-10 00:09:29 +09:00 |
ModHidden.cs
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Fix spinners being considered the "first object" for increased visibility in hidden
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2020-04-16 14:11:38 +09:00 |
ModNightcore.cs
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Update naming
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2020-06-23 21:27:01 +09:00 |
ModNoFail.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModNoMod.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModPerfect.cs
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |
ModRandom.cs
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Implement random mod for taiko
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2020-03-23 12:09:30 +09:00 |
ModRateAdjust.cs
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Implement grouping interface IApplicableToAudio
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2020-06-17 14:11:00 +01:00 |
ModRelax.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModSuddenDeath.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
ModTimeRamp.cs
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Fix crash due to unsafe mod deserialisation
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2020-06-26 23:21:44 +09:00 |
ModType.cs
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Move TouchDevice mod to new "system" category
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2019-07-23 13:14:28 +09:00 |
ModWindDown.cs
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Use consistent setting casing
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2020-06-13 16:30:21 +01:00 |
ModWindUp.cs
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Use consistent setting casing
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2020-06-13 16:30:21 +01:00 |
MultiMod.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |