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osu-lazer/osu.Game/Localisation/HUD/GameplayAccuracyCounterStrings.cs
2023-02-03 15:34:57 +09:00

40 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation.HUD
{
public static class GameplayAccuracyCounterStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.HUD.GameplayAccuracyCounter";
/// <summary>
/// "Accuracy display mode"
/// </summary>
public static LocalisableString AccuracyDisplay => new TranslatableString(getKey(@"accuracy_display"), "Accuracy display mode");
/// <summary>
/// "Which accuracy mode should be displayed."
/// </summary>
public static LocalisableString AccuracyDisplayDescription => new TranslatableString(getKey(@"accuracy_display_description"), "Which accuracy mode should be displayed.");
/// <summary>
/// "Standard"
/// </summary>
public static LocalisableString AccuracyDisplayModeStandard => new TranslatableString(getKey(@"accuracy_display_mode_standard"), "Standard");
/// <summary>
/// "Maximum achievable"
/// </summary>
public static LocalisableString AccuracyDisplayModeMax => new TranslatableString(getKey(@"accuracy_display_mode_max"), "Maximum achievable");
/// <summary>
/// "Minimum achievable"
/// </summary>
public static LocalisableString AccuracyDisplayModeMin => new TranslatableString(getKey(@"accuracy_display_mode_min"), "Minimum achievable");
private static string getKey(string key) => $"{prefix}:{key}";
}
}