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37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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/// <summary>
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/// A component of the playfield that captures input and displays input as a drum.
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/// </summary>
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internal partial class InputDrum : Container
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{
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public InputDrum()
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{
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AutoSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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},
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};
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}
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}
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}
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