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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
2020-11-07 20:59:57 +01:00
..
CentreMarker.cs Remove unnecessary scale 2020-04-27 11:06:23 +09:00
DifficultyPointPiece.cs Move control point colour specifications to common location and use for formatting timing screen table 2020-10-01 19:29:34 +09:00
SamplePointPiece.cs Merge branch 'master' into colourise-control-point-table 2020-10-05 20:47:06 +09:00
Timeline.cs Merge branch 'master' into fix-editor-play-after-drag 2020-11-04 14:45:20 +09:00
TimelineArea.cs Also add toggle for ticks display 2020-10-01 18:16:49 +09:00
TimelineBlueprintContainer.cs Use alternative solution to avoid storing last zoom 2020-11-01 21:25:05 +01:00
TimelineButton.cs Add mouse down repeat support to timeline zoom buttons 2020-02-13 11:14:09 +09:00
TimelineControlPointDisplay.cs Unbind bindable lists for general safety 2020-11-07 20:59:57 +01:00
TimelineControlPointGroup.cs Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
TimelineHitObjectBlueprint.cs Tidy up EditorBeatmap slightly 2020-10-08 18:06:49 +09:00
TimelineTickDisplay.cs Fix bar lines ("down beat" as people call it) showing up too often in timeline 2020-10-09 18:35:44 +09:00
TimingPointPiece.cs Move control point colour specifications to common location and use for formatting timing screen table 2020-10-01 19:29:34 +09:00
ZoomableScrollContainer.cs Don't fall through to seek if handling zoom 2020-11-03 21:49:21 +01:00