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* Calculate hit windows in performance calculator instead of databased difficulty attributes * Apply mods to beatmap difficulty in osu! performance calculator * Remove `GreatHitWindow` difficulty attribute for osu!mania * Remove use of approach rate and overall difficulty attributes for osu! * Remove use of hit window difficulty attributes in osu!taiko * Remove use of approach rate attribute in osu!catch * Remove unused attribute IDs * Code quality * Fix `computeDeviationUpperBound` being called before `greatHitWindow` is set
29 lines
974 B
C#
29 lines
974 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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namespace osu.Game.Rulesets.Catch.Difficulty
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{
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public class CatchDifficultyAttributes : DifficultyAttributes
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{
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public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
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{
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foreach (var v in base.ToDatabaseAttributes())
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yield return v;
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// Todo: osu!catch should not output star rating in the 'aim' attribute.
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yield return (ATTRIB_ID_AIM, StarRating);
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}
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public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
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{
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base.FromDatabaseAttributes(values, onlineInfo);
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StarRating = values[ATTRIB_ID_AIM];
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}
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}
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}
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