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mirror of https://github.com/ppy/osu.git synced 2025-02-24 10:53:22 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Difficulty
James Wilson 9f90ebb2f7
Calculate hit windows in performance calculator instead of databased difficulty attributes (#31735)
* Calculate hit windows in performance calculator instead of databased difficulty attributes

* Apply mods to beatmap difficulty in osu! performance calculator

* Remove `GreatHitWindow` difficulty attribute for osu!mania

* Remove use of approach rate and overall difficulty attributes for osu!

* Remove use of hit window difficulty attributes in osu!taiko

* Remove use of approach rate attribute in osu!catch

* Remove unused attribute IDs

* Code quality

* Fix `computeDeviationUpperBound` being called before `greatHitWindow` is set
2025-02-07 19:21:12 +09:00
..
Preprocessing Remove #nullable disable from Catch.Difficulty 2023-01-15 17:29:32 +09:00
Skills Fix osu!catch "buzz slider" SR abuse (#31126) 2025-01-18 22:26:23 +03:00
CatchDifficultyAttributes.cs Calculate hit windows in performance calculator instead of databased difficulty attributes (#31735) 2025-02-07 19:21:12 +09:00
CatchDifficultyCalculator.cs Calculate hit windows in performance calculator instead of databased difficulty attributes (#31735) 2025-02-07 19:21:12 +09:00
CatchLegacyScoreSimulator.cs Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars rounding 2024-01-10 19:30:18 +01:00
CatchPerformanceAttributes.cs Remove #nullable disable from Catch.Difficulty 2023-01-15 17:29:32 +09:00
CatchPerformanceCalculator.cs Calculate hit windows in performance calculator instead of databased difficulty attributes (#31735) 2025-02-07 19:21:12 +09:00