mirror of
https://github.com/ppy/osu.git
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281 lines
9.5 KiB
C#
281 lines
9.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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/// <summary>
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/// A visualisation of a single <see cref="PathControlPoint"/> in an osu hit object with a path.
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/// </summary>
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/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointPiece{T}"/> visualises.</typeparam>
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public partial class PathControlPointPiece<T> : BlueprintPiece<T>, IHasTooltip
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where T : OsuHitObject, IHasPath
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{
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public Action<PathControlPointPiece<T>, MouseButtonEvent> RequestSelection;
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public Action<PathControlPoint> DragStarted;
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public Action<DragEvent> DragInProgress;
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public Action DragEnded;
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public List<PathControlPoint> PointsInSegment;
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public readonly BindableBool IsSelected = new BindableBool();
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public readonly PathControlPoint ControlPoint;
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private readonly T hitObject;
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private readonly Container marker;
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private readonly Drawable markerRing;
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[Resolved]
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private OsuColour colours { get; set; }
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private IBindable<Vector2> hitObjectPosition;
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private IBindable<float> hitObjectScale;
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[UsedImplicitly]
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private readonly IBindable<int> hitObjectVersion;
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public PathControlPointPiece(T hitObject, PathControlPoint controlPoint)
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{
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this.hitObject = hitObject;
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ControlPoint = controlPoint;
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// we don't want to run the path type update on construction as it may inadvertently change the hit object.
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cachePoints(hitObject);
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hitObjectVersion = hitObject.Path.Version.GetBoundCopy();
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// schedule ensure that updates are only applied after all operations from a single frame are applied.
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// this avoids inadvertently changing the hit object path type for batch operations.
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hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
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{
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cachePoints(hitObject);
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updatePathType();
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}));
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controlPoint.Changed += updateMarkerDisplay;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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marker = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(20),
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},
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markerRing = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(28),
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Masking = true,
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BorderThickness = 2,
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BorderColour = Color4.White,
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Alpha = 0,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
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hitObjectPosition.BindValueChanged(_ => updateMarkerDisplay());
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hitObjectScale = hitObject.ScaleBindable.GetBoundCopy();
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hitObjectScale.BindValueChanged(_ => updateMarkerDisplay());
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IsSelected.BindValueChanged(_ => updateMarkerDisplay());
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updateMarkerDisplay();
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}
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// The connecting path is excluded from positional input
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnHover(HoverEvent e)
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{
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updateMarkerDisplay();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateMarkerDisplay();
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}
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// Used to pair up mouse down/drag events with their corresponding mouse up events,
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// to avoid deselecting the piece by accident when the mouse up corresponding to the mouse down/drag fires.
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private bool keepSelection;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (RequestSelection == null)
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return false;
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switch (e.Button)
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{
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case MouseButton.Left:
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// if control is pressed, do not do anything as the user may be adding to current selection
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// or dragging all currently selected control points.
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// if it isn't and the user's intent is to deselect, deselection will happen on mouse up.
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if (e.ControlPressed && IsSelected.Value)
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return true;
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RequestSelection.Invoke(this, e);
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keepSelection = true;
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return true;
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case MouseButton.Right:
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if (!IsSelected.Value)
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RequestSelection.Invoke(this, e);
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keepSelection = true;
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return false; // Allow context menu to show
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}
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return false;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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base.OnMouseUp(e);
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// ctrl+click deselects this piece, but only if this event
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// wasn't immediately preceded by a matching mouse down or drag.
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if (IsSelected.Value && e.ControlPressed && !keepSelection)
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IsSelected.Value = false;
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keepSelection = false;
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}
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protected override bool OnClick(ClickEvent e) => RequestSelection != null;
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (RequestSelection == null)
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return false;
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if (e.Button == MouseButton.Left)
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{
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DragStarted?.Invoke(ControlPoint);
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keepSelection = true;
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return true;
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}
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return false;
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}
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protected override void OnDrag(DragEvent e) => DragInProgress?.Invoke(e);
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protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
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private void cachePoints(T hitObject) => PointsInSegment = hitObject.Path.PointsInSegment(ControlPoint);
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/// <summary>
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/// Handles correction of invalid path types.
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/// </summary>
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private void updatePathType()
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{
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if (ControlPoint.Type != PathType.PerfectCurve)
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return;
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if (PointsInSegment.Count > 3)
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ControlPoint.Type = PathType.Bezier;
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if (PointsInSegment.Count != 3)
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return;
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ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position).ToArray();
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RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
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if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
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ControlPoint.Type = PathType.Bezier;
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}
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/// <summary>
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/// Updates the state of the circular control point marker.
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/// </summary>
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private void updateMarkerDisplay()
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{
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Position = hitObject.StackedPosition + ControlPoint.Position;
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markerRing.Alpha = IsSelected.Value ? 1 : 0;
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Color4 colour = getColourFromNodeType();
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if (IsHovered || IsSelected.Value)
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colour = colour.Lighten(1);
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marker.Colour = colour;
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marker.Scale = new Vector2(hitObject.Scale);
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}
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private Color4 getColourFromNodeType()
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{
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if (!(ControlPoint.Type is PathType pathType))
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return colours.Yellow;
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switch (pathType)
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{
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case PathType.Catmull:
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return colours.SeaFoam;
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case PathType.Bezier:
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return colours.Pink;
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case PathType.PerfectCurve:
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return colours.PurpleDark;
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default:
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return colours.Red;
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}
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}
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public LocalisableString TooltipText => ControlPoint.Type.ToString() ?? string.Empty;
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}
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}
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