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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs

53 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TimelineControlPointGroup : CompositeDrawable
{
public readonly ControlPointGroup Group;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
public TimelineControlPointGroup(ControlPointGroup group)
{
Group = group;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Origin = Anchor.TopLeft;
// offset visually to avoid overlapping timeline tick display.
X = (float)group.Time + 6;
}
protected override void LoadComplete()
{
base.LoadComplete();
controlPoints.BindTo(Group.ControlPoints);
controlPoints.BindCollectionChanged((_, _) =>
{
ClearInternal();
foreach (var point in controlPoints)
{
switch (point)
{
case TimingControlPoint timingPoint:
AddInternal(new TimingPointPiece(timingPoint));
break;
}
}
}, true);
}
}
}