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osu-lazer/osu.Game/Screens/Select/Details/AdvancedStats.cs
2019-12-18 17:41:30 +09:00

212 lines
7.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using System;
using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Game.Rulesets.Mods;
using System.Linq;
namespace osu.Game.Screens.Select.Details
{
public class AdvancedStats : Container
{
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty;
private BeatmapInfo beatmap;
public BeatmapInfo Beatmap
{
get => beatmap;
set
{
if (value == beatmap) return;
beatmap = value;
updateStatistics();
}
}
public AdvancedStats()
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(4f),
Children = new[]
{
firstValue = new StatisticRow(), //circle size/key amount
hpDrain = new StatisticRow { Title = "HP Drain" },
accuracy = new StatisticRow { Title = "Accuracy" },
approachRate = new StatisticRow { Title = "Approach Rate" },
starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" },
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
starDifficulty.AccentColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
mods.BindValueChanged(_ => updateStatistics(), true);
}
private void updateStatistics()
{
BeatmapDifficulty baseDifficulty = Beatmap?.BaseDifficulty;
BeatmapDifficulty adjustedDifficulty = null;
if (baseDifficulty != null && mods.Value.Any(m => m is IApplicableToDifficulty))
{
adjustedDifficulty = baseDifficulty.Clone();
foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(adjustedDifficulty);
}
//mania specific
if ((Beatmap?.Ruleset?.ID ?? 0) == 3)
{
firstValue.Title = "Key Amount";
firstValue.Value = ((int)MathF.Round(baseDifficulty?.CircleSize ?? 0), (int)MathF.Round(adjustedDifficulty?.CircleSize ?? 0));
}
else
{
firstValue.Title = "Circle Size";
firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize);
}
starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null);
hpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate);
accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty);
approachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate);
}
private class StatisticRow : Container, IHasAccentColour
{
private const float value_width = 25;
private const float name_width = 70;
private readonly float maxValue;
private readonly bool forceDecimalPlaces;
private readonly OsuSpriteText name, valueText;
private readonly Bar bar, modBar;
[Resolved]
private OsuColour colours { get; set; }
public string Title
{
get => name.Text;
set => name.Text = value;
}
private (float baseValue, float? adjustedValue) value;
public (float baseValue, float? adjustedValue) Value
{
get => value;
set
{
if (value == this.value)
return;
this.value = value;
bar.Length = value.baseValue / maxValue;
valueText.Text = (value.adjustedValue ?? value.baseValue).ToString(forceDecimalPlaces ? "0.00" : "0.##");
modBar.Length = (value.adjustedValue ?? 0) / maxValue;
if (value.adjustedValue > value.baseValue)
modBar.AccentColour = valueText.Colour = colours.Red;
else if (value.adjustedValue < value.baseValue)
modBar.AccentColour = valueText.Colour = colours.BlueDark;
else
modBar.AccentColour = valueText.Colour = Color4.White;
}
}
public Color4 AccentColour
{
get => bar.AccentColour;
set => bar.AccentColour = value;
}
public StatisticRow(float maxValue = 10, bool forceDecimalPlaces = false)
{
this.maxValue = maxValue;
this.forceDecimalPlaces = forceDecimalPlaces;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Container
{
Width = name_width,
AutoSizeAxes = Axes.Y,
Child = name = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 13)
},
},
bar = new Bar
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 5,
BackgroundColour = Color4.White.Opacity(0.5f),
Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
},
modBar = new Bar
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Alpha = 0.5f,
Height = 5,
Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
},
new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Width = value_width,
RelativeSizeAxes = Axes.Y,
Child = valueText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 13)
},
},
};
}
}
}
}