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osu-lazer/osu.Game/Screens/Edit
Dan Balasescu 9eb74e86ed
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 17:40:15 +09:00
..
Components Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
Compose Apply comment suggestion 2021-01-21 17:40:15 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Change access of beatmap to use working for consistency in file 2021-01-07 19:11:51 +09:00
Timing Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
BindableBeatDivisor.cs Use foreach 2020-01-28 16:04:13 +09:00
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Merge branch 'master' into fix-control-point-pollution 2021-01-08 00:02:45 +09:00
EditorBeatmap.cs Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter) 2021-01-07 23:52:04 +09:00
EditorChangeHandler.cs Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
EditorClock.cs Expose and consume boolean covering whether an ongoing smooth seek is running 2021-01-15 16:14:38 +09:00
EditorScreen.cs Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
EditorScreenMode.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
EditorScreenWithTimeline.cs Fix dependency not always available due to nested LoadComponentAsync call 2021-01-05 13:27:45 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Add asserts of HitObjects indices 2020-11-08 00:18:38 +09:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00
WaveformOpacityMenu.cs Add editor waveform opacity selection to menu 2020-11-03 16:01:14 +09:00