mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 16:32:55 +08:00
5418e895ae
The transforms are cleared by DHO before `ApplyCustomUpdateState` is invoked.
188 lines
7.1 KiB
C#
188 lines
7.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using static osu.Game.Skinning.LegacySkinConfiguration;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|
{
|
|
public class LegacyMainCirclePiece : CompositeDrawable
|
|
{
|
|
public override bool RemoveCompletedTransforms => false;
|
|
|
|
private readonly string priorityLookup;
|
|
private readonly bool hasNumber;
|
|
|
|
public LegacyMainCirclePiece(string priorityLookup = null, bool hasNumber = true)
|
|
{
|
|
this.priorityLookup = priorityLookup;
|
|
this.hasNumber = hasNumber;
|
|
|
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
|
}
|
|
|
|
private Container circleSprites;
|
|
private Drawable hitCircleSprite;
|
|
private Drawable hitCircleOverlay;
|
|
|
|
private SkinnableSpriteText hitCircleText;
|
|
|
|
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
|
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
|
|
|
[Resolved]
|
|
private DrawableHitObject drawableObject { get; set; }
|
|
|
|
[Resolved]
|
|
private ISkinSource skin { get; set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
|
|
|
bool allowFallback = false;
|
|
|
|
// attempt lookup using priority specification
|
|
Texture baseTexture = getTextureWithFallback(string.Empty);
|
|
|
|
// if the base texture was not found without a fallback, switch on fallback mode and re-perform the lookup.
|
|
if (baseTexture == null)
|
|
{
|
|
allowFallback = true;
|
|
baseTexture = getTextureWithFallback(string.Empty);
|
|
}
|
|
|
|
// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
|
|
// the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
|
|
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin).
|
|
Texture overlayTexture = getTextureWithFallback("overlay");
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
circleSprites = new Container
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new[]
|
|
{
|
|
hitCircleSprite = new KiaiFlashingSprite
|
|
{
|
|
Texture = baseTexture,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
hitCircleOverlay = new KiaiFlashingSprite
|
|
{
|
|
Texture = overlayTexture,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
}
|
|
}
|
|
},
|
|
};
|
|
|
|
if (hasNumber)
|
|
{
|
|
AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
|
{
|
|
Font = OsuFont.Numeric.With(size: 40),
|
|
UseFullGlyphHeight = false,
|
|
}, confineMode: ConfineMode.NoScaling)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
});
|
|
}
|
|
|
|
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
|
|
|
|
if (overlayAboveNumber)
|
|
AddInternal(hitCircleOverlay.CreateProxy());
|
|
|
|
accentColour.BindTo(drawableObject.AccentColour);
|
|
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
|
|
|
Texture getTextureWithFallback(string name)
|
|
{
|
|
Texture tex = null;
|
|
|
|
if (!string.IsNullOrEmpty(priorityLookup))
|
|
{
|
|
tex = skin.GetTexture($"{priorityLookup}{name}");
|
|
|
|
if (!allowFallback)
|
|
return tex;
|
|
}
|
|
|
|
return tex ?? skin.GetTexture($"hitcircle{name}");
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
|
if (hasNumber)
|
|
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
|
|
|
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
|
updateStateTransforms(drawableObject, drawableObject.State.Value);
|
|
}
|
|
|
|
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
|
{
|
|
const double legacy_fade_duration = 240;
|
|
|
|
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
|
{
|
|
switch (state)
|
|
{
|
|
case ArmedState.Hit:
|
|
circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
|
|
circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
|
|
|
if (hasNumber)
|
|
{
|
|
var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
|
|
|
|
if (legacyVersion >= 2.0m)
|
|
// legacy skins of version 2.0 and newer only apply very short fade out to the number piece.
|
|
hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out);
|
|
else
|
|
{
|
|
// old skins scale and fade it normally along other pieces.
|
|
hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
|
|
hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (drawableObject != null)
|
|
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
|
|
}
|
|
}
|
|
}
|