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osu-lazer/osu.Game/GameModes/Play/Taiko/TaikoPlayfield.cs
Dean Herbert 9e76feb159 Add remaining HitRenderers.
Many general improvements.
2016-09-06 21:42:45 +09:00

39 lines
1.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Drawables;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Play.Taiko
{
public class TaikoPlayfield : Playfield
{
public TaikoPlayfield()
{
SizeMode = InheritMode.X;
Size = new Vector2(1, 100);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
public override void Load()
{
base.Load();
Add(new Box() { SizeMode = InheritMode.XY, Alpha = 0.5f });
Add(new Sprite(Game.Textures.Get(@"menu-osu"))
{
Origin = Anchor.Centre,
Scale = 0.2f,
PositionMode = InheritMode.XY,
Position = new Vector2(0.1f, 0.5f),
Colour = Color4.Gray
});
}
}
}