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9a886125ad
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)
).
Best we do this just in case that happens to go away in the future.
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring.Legacy;
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract partial class GameplayScoreCounter : ScoreCounter
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{
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private Bindable<ScoringMode> scoreDisplayMode = null!;
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private Bindable<long> totalScoreBindable = null!;
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protected GameplayScoreCounter()
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: base(6)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, ScoreProcessor scoreProcessor)
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{
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totalScoreBindable = scoreProcessor.TotalScore.GetBoundCopy();
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totalScoreBindable.BindValueChanged(_ => updateDisplayScore());
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scoreDisplayMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
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scoreDisplayMode.BindValueChanged(scoreMode =>
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{
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switch (scoreMode.NewValue)
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{
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case ScoringMode.Standardised:
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RequiredDisplayDigits.Value = 6;
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break;
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case ScoringMode.Classic:
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RequiredDisplayDigits.Value = 8;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(scoreMode));
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}
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updateDisplayScore();
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}, true);
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void updateDisplayScore() => Current.Value = scoreProcessor.GetDisplayScore(scoreDisplayMode.Value);
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}
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}
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}
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