1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 16:42:55 +08:00
osu-lazer/osu.Game/Screens/Play/HUD/DefaultKeyCounterDisplay.cs
Dean Herbert 798e677c09
Refactor KeyCounterDisplay to use autosize
A previous attempt at this was unsuccessful due to a partially
off-screen elements not getting the correct size early enough (see
https://github.com/ppy/osu/issues/14793). This can be accounted for by
setting `AlwaysPresent` when visibility is expected.

This fixes [test failures](https://github.com/ppy/osu/actions/runs/6838444698/job/18595535795)
due to the newly added `Width` / `Height` being persisted with
floating-point errors (by not persisting the values in the first place,
via `AutoSize.Both`).
2023-11-12 17:19:25 +09:00

67 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class DefaultKeyCounterDisplay : KeyCounterDisplay
{
private const double key_fade_time = 80;
protected override FillFlowContainer<KeyCounter> KeyFlow { get; }
public DefaultKeyCounterDisplay()
{
InternalChild = KeyFlow = new FillFlowContainer<KeyCounter>
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Alpha = 0,
};
}
protected override KeyCounter CreateCounter(InputTrigger trigger) => new DefaultKeyCounter(trigger)
{
FadeTime = key_fade_time,
KeyDownTextColor = KeyDownTextColor,
KeyUpTextColor = KeyUpTextColor,
};
private Color4 keyDownTextColor = Color4.DarkGray;
public Color4 KeyDownTextColor
{
get => keyDownTextColor;
set
{
if (value != keyDownTextColor)
{
keyDownTextColor = value;
foreach (var child in KeyFlow.Cast<DefaultKeyCounter>())
child.KeyDownTextColor = value;
}
}
}
private Color4 keyUpTextColor = Color4.White;
public Color4 KeyUpTextColor
{
get => keyUpTextColor;
set
{
if (value != keyUpTextColor)
{
keyUpTextColor = value;
foreach (var child in KeyFlow.Cast<DefaultKeyCounter>())
child.KeyUpTextColor = value;
}
}
}
}
}