mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 15:33:22 +08:00
209 lines
7.3 KiB
C#
209 lines
7.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Screens.Menu;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Footer
|
|
{
|
|
public partial class ScreenFooter : OverlayContainer
|
|
{
|
|
private const int padding = 60;
|
|
private const float delay_per_button = 30;
|
|
|
|
public const int HEIGHT = 60;
|
|
|
|
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
|
|
|
|
private ScreenBackButton backButton = null!;
|
|
private FillFlowContainer<ScreenFooterButton> buttonsFlow = null!;
|
|
private Container<ScreenFooterButton> removedButtonsContainer = null!;
|
|
private LogoTrackingContainer logoTrackingContainer = null!;
|
|
|
|
[Cached]
|
|
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
|
|
|
public Action? OnBack;
|
|
|
|
public ScreenFooter(BackReceptor? receptor = null)
|
|
{
|
|
RelativeSizeAxes = Axes.X;
|
|
Height = HEIGHT;
|
|
Anchor = Anchor.BottomLeft;
|
|
Origin = Anchor.BottomLeft;
|
|
|
|
if (receptor == null)
|
|
Add(receptor = new BackReceptor());
|
|
|
|
receptor.OnBackPressed = () => backButton.TriggerClick();
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = colourProvider.Background5
|
|
},
|
|
buttonsFlow = new FillFlowContainer<ScreenFooterButton>
|
|
{
|
|
Margin = new MarginPadding { Left = 12f + ScreenBackButton.BUTTON_WIDTH + padding },
|
|
Y = 10f,
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
Direction = FillDirection.Horizontal,
|
|
Spacing = new Vector2(7, 0),
|
|
AutoSizeAxes = Axes.Both
|
|
},
|
|
backButton = new ScreenBackButton
|
|
{
|
|
Margin = new MarginPadding { Bottom = 10f, Left = 12f },
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
Action = () => OnBack?.Invoke(),
|
|
},
|
|
removedButtonsContainer = new Container<ScreenFooterButton>
|
|
{
|
|
Margin = new MarginPadding { Left = 12f + ScreenBackButton.BUTTON_WIDTH + padding },
|
|
Y = 10f,
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
AutoSizeAxes = Axes.Both,
|
|
},
|
|
(logoTrackingContainer = new LogoTrackingContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
}).WithChild(logoTrackingContainer.LogoFacade.With(f =>
|
|
{
|
|
f.Anchor = Anchor.BottomRight;
|
|
f.Origin = Anchor.Centre;
|
|
f.Position = new Vector2(-76, -36);
|
|
})),
|
|
};
|
|
}
|
|
|
|
public void StartTrackingLogo(OsuLogo logo, float duration = 0, Easing easing = Easing.None) => logoTrackingContainer.StartTracking(logo, duration, easing);
|
|
public void StopTrackingLogo() => logoTrackingContainer.StopTracking();
|
|
|
|
protected override void PopIn()
|
|
{
|
|
this.MoveToY(0, 400, Easing.OutQuint)
|
|
.FadeIn(400, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
this.MoveToY(HEIGHT, 400, Easing.OutQuint)
|
|
.FadeOut(400, Easing.OutQuint);
|
|
}
|
|
|
|
public void SetButtons(IReadOnlyList<ScreenFooterButton> buttons)
|
|
{
|
|
overlays.Clear();
|
|
|
|
var oldButtons = buttonsFlow.ToArray();
|
|
|
|
for (int i = 0; i < oldButtons.Length; i++)
|
|
{
|
|
var oldButton = oldButtons[i];
|
|
|
|
buttonsFlow.Remove(oldButton, false);
|
|
removedButtonsContainer.Add(oldButton);
|
|
|
|
if (buttons.Count > 0)
|
|
makeButtonDisappearToRightAndExpire(oldButton, i, oldButtons.Length);
|
|
else
|
|
makeButtonDisappearToBottomAndExpire(oldButton, i, oldButtons.Length);
|
|
}
|
|
|
|
for (int i = 0; i < buttons.Count; i++)
|
|
{
|
|
var newButton = buttons[i];
|
|
|
|
if (newButton.Overlay != null)
|
|
{
|
|
newButton.Action = () => showOverlay(newButton.Overlay);
|
|
overlays.Add(newButton.Overlay);
|
|
}
|
|
|
|
Debug.Assert(!newButton.IsLoaded);
|
|
buttonsFlow.Add(newButton);
|
|
|
|
int index = i;
|
|
|
|
// ensure transforms are added after LoadComplete to not be aborted by the FinishTransforms call.
|
|
newButton.OnLoadComplete += _ =>
|
|
{
|
|
if (oldButtons.Length > 0)
|
|
makeButtonAppearFromLeft(newButton, index, buttons.Count, 240);
|
|
else
|
|
makeButtonAppearFromBottom(newButton, index);
|
|
};
|
|
}
|
|
}
|
|
|
|
private void makeButtonAppearFromLeft(ScreenFooterButton button, int index, int count, float startDelay)
|
|
=> button.AppearFromLeft(startDelay + (count - index) * delay_per_button);
|
|
|
|
private void makeButtonAppearFromBottom(ScreenFooterButton button, int index)
|
|
=> button.AppearFromBottom(index * delay_per_button);
|
|
|
|
private void makeButtonDisappearToRightAndExpire(ScreenFooterButton button, int index, int count)
|
|
=> button.DisappearToRightAndExpire((count - index) * delay_per_button);
|
|
|
|
private void makeButtonDisappearToBottomAndExpire(ScreenFooterButton button, int index, int count)
|
|
=> button.DisappearToBottomAndExpire((count - index) * delay_per_button);
|
|
|
|
private void showOverlay(OverlayContainer overlay)
|
|
{
|
|
foreach (var o in overlays)
|
|
{
|
|
if (o == overlay)
|
|
o.ToggleVisibility();
|
|
else
|
|
o.Hide();
|
|
}
|
|
}
|
|
|
|
public partial class BackReceptor : Drawable, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
public Action? OnBackPressed;
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
|
{
|
|
if (e.Repeat)
|
|
return false;
|
|
|
|
switch (e.Action)
|
|
{
|
|
case GlobalAction.Back:
|
|
OnBackPressed?.Invoke();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|