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osu-lazer/osu.Game/Screens/Footer/ScreenFooter.cs

209 lines
7.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Screens.Menu;
using osuTK;
namespace osu.Game.Screens.Footer
{
public partial class ScreenFooter : OverlayContainer
{
private const int padding = 60;
private const float delay_per_button = 30;
public const int HEIGHT = 60;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
private ScreenBackButton backButton = null!;
private FillFlowContainer<ScreenFooterButton> buttonsFlow = null!;
private Container<ScreenFooterButton> removedButtonsContainer = null!;
private LogoTrackingContainer logoTrackingContainer = null!;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
public Action? OnBack;
public ScreenFooter(BackReceptor? receptor = null)
{
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
if (receptor == null)
Add(receptor = new BackReceptor());
receptor.OnBackPressed = () => backButton.TriggerClick();
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5
},
buttonsFlow = new FillFlowContainer<ScreenFooterButton>
{
Margin = new MarginPadding { Left = 12f + ScreenBackButton.BUTTON_WIDTH + padding },
Y = 10f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(7, 0),
AutoSizeAxes = Axes.Both
},
backButton = new ScreenBackButton
{
Margin = new MarginPadding { Bottom = 10f, Left = 12f },
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => OnBack?.Invoke(),
},
removedButtonsContainer = new Container<ScreenFooterButton>
{
Margin = new MarginPadding { Left = 12f + ScreenBackButton.BUTTON_WIDTH + padding },
Y = 10f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
},
(logoTrackingContainer = new LogoTrackingContainer
{
RelativeSizeAxes = Axes.Both,
}).WithChild(logoTrackingContainer.LogoFacade.With(f =>
{
f.Anchor = Anchor.BottomRight;
f.Origin = Anchor.Centre;
f.Position = new Vector2(-76, -36);
})),
};
}
public void StartTrackingLogo(OsuLogo logo, float duration = 0, Easing easing = Easing.None) => logoTrackingContainer.StartTracking(logo, duration, easing);
public void StopTrackingLogo() => logoTrackingContainer.StopTracking();
protected override void PopIn()
{
this.MoveToY(0, 400, Easing.OutQuint)
.FadeIn(400, Easing.OutQuint);
}
protected override void PopOut()
{
this.MoveToY(HEIGHT, 400, Easing.OutQuint)
.FadeOut(400, Easing.OutQuint);
}
public void SetButtons(IReadOnlyList<ScreenFooterButton> buttons)
{
overlays.Clear();
var oldButtons = buttonsFlow.ToArray();
for (int i = 0; i < oldButtons.Length; i++)
{
var oldButton = oldButtons[i];
buttonsFlow.Remove(oldButton, false);
removedButtonsContainer.Add(oldButton);
if (buttons.Count > 0)
makeButtonDisappearToRightAndExpire(oldButton, i, oldButtons.Length);
else
makeButtonDisappearToBottomAndExpire(oldButton, i, oldButtons.Length);
}
for (int i = 0; i < buttons.Count; i++)
{
var newButton = buttons[i];
if (newButton.Overlay != null)
{
newButton.Action = () => showOverlay(newButton.Overlay);
overlays.Add(newButton.Overlay);
}
Debug.Assert(!newButton.IsLoaded);
buttonsFlow.Add(newButton);
int index = i;
// ensure transforms are added after LoadComplete to not be aborted by the FinishTransforms call.
newButton.OnLoadComplete += _ =>
{
if (oldButtons.Length > 0)
makeButtonAppearFromLeft(newButton, index, buttons.Count, 240);
else
makeButtonAppearFromBottom(newButton, index);
};
}
}
private void makeButtonAppearFromLeft(ScreenFooterButton button, int index, int count, float startDelay)
=> button.AppearFromLeft(startDelay + (count - index) * delay_per_button);
private void makeButtonAppearFromBottom(ScreenFooterButton button, int index)
=> button.AppearFromBottom(index * delay_per_button);
private void makeButtonDisappearToRightAndExpire(ScreenFooterButton button, int index, int count)
=> button.DisappearToRightAndExpire((count - index) * delay_per_button);
private void makeButtonDisappearToBottomAndExpire(ScreenFooterButton button, int index, int count)
=> button.DisappearToBottomAndExpire((count - index) * delay_per_button);
private void showOverlay(OverlayContainer overlay)
{
foreach (var o in overlays)
{
if (o == overlay)
o.ToggleVisibility();
else
o.Hide();
}
}
public partial class BackReceptor : Drawable, IKeyBindingHandler<GlobalAction>
{
public Action? OnBackPressed;
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:
OnBackPressed?.Invoke();
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
}
}