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84 lines
3.0 KiB
C#
84 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit
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{
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public class EditorBeatmapProcessor : IBeatmapProcessor
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{
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public EditorBeatmap Beatmap { get; }
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IBeatmap IBeatmapProcessor.Beatmap => Beatmap;
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private readonly IBeatmapProcessor? rulesetBeatmapProcessor;
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public EditorBeatmapProcessor(EditorBeatmap beatmap, Ruleset ruleset)
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{
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Beatmap = beatmap;
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rulesetBeatmapProcessor = ruleset.CreateBeatmapProcessor(beatmap);
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}
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public void PreProcess()
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{
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rulesetBeatmapProcessor?.PreProcess();
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}
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public void PostProcess()
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{
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rulesetBeatmapProcessor?.PostProcess();
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autoGenerateBreaks();
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}
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private void autoGenerateBreaks()
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{
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Beatmap.Breaks.RemoveAll(b => b is not ManualBreakPeriod);
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foreach (var manualBreak in Beatmap.Breaks.ToList())
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{
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if (manualBreak.EndTime <= Beatmap.HitObjects.FirstOrDefault()?.StartTime
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|| manualBreak.StartTime >= Beatmap.GetLastObjectTime()
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|| Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime))
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{
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Beatmap.Breaks.Remove(manualBreak);
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}
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}
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double currentMaxEndTime = double.MinValue;
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for (int i = 1; i < Beatmap.HitObjects.Count; ++i)
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{
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// Keep track of the maximum end time encountered thus far.
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// This handles cases like osu!mania's hold notes, which could have concurrent other objects after their start time.
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// Note that we're relying on the implicit assumption that objects are sorted by start time,
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// which is why similar tracking is not done for start time.
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currentMaxEndTime = Math.Max(currentMaxEndTime, Beatmap.HitObjects[i - 1].GetEndTime());
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double nextObjectStartTime = Beatmap.HitObjects[i].StartTime;
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if (nextObjectStartTime - currentMaxEndTime < BreakPeriod.MIN_GAP_DURATION)
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continue;
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double breakStartTime = currentMaxEndTime + BreakPeriod.GAP_BEFORE_BREAK;
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double breakEndTime = nextObjectStartTime - Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObjectStartTime).BeatLength * 2);
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if (breakEndTime - breakStartTime < BreakPeriod.MIN_BREAK_DURATION)
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continue;
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var breakPeriod = new BreakPeriod(breakStartTime, breakEndTime);
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if (Beatmap.Breaks.Any(b => b.Intersects(breakPeriod)))
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continue;
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Beatmap.Breaks.Add(breakPeriod);
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}
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}
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}
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}
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