mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 09:32:53 +08:00
210 lines
7.0 KiB
C#
210 lines
7.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Graphics;
|
|
using osuTK;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Rulesets;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Input.Bindings;
|
|
|
|
namespace osu.Game.Overlays.Toolbar
|
|
{
|
|
public class Toolbar : OverlayContainer, IKeyBindingHandler<GlobalAction>
|
|
{
|
|
public const float HEIGHT = 40;
|
|
public const float TOOLTIP_HEIGHT = 30;
|
|
|
|
/// <summary>
|
|
/// Whether the user hid this <see cref="Toolbar"/> with <see cref="GlobalAction.ToggleToolbar"/>.
|
|
/// In this state, automatic toggles should not occur, respecting the user's preference to have no toolbar.
|
|
/// </summary>
|
|
private bool hiddenByUser;
|
|
|
|
public Action OnHome;
|
|
|
|
private ToolbarUserButton userButton;
|
|
private ToolbarRulesetSelector rulesetSelector;
|
|
|
|
private const double transition_time = 500;
|
|
|
|
protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
|
|
|
// Toolbar and its components need keyboard input even when hidden.
|
|
public override bool PropagateNonPositionalInputSubTree => true;
|
|
|
|
protected override bool BlockScrollInput => false;
|
|
|
|
public Toolbar()
|
|
{
|
|
RelativeSizeAxes = Axes.X;
|
|
Size = new Vector2(1, HEIGHT);
|
|
AlwaysPresent = true;
|
|
}
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
// this only needed to be set for the initial LoadComplete/Update, so layout completes and gets buttons in a state they can correctly handle keyboard input for hotkeys.
|
|
AlwaysPresent = false;
|
|
}
|
|
|
|
[Resolved]
|
|
private Bindable<RulesetInfo> ruleset { get; set; }
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(OsuGame osuGame)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new ToolbarBackground(),
|
|
new FillFlowContainer
|
|
{
|
|
Direction = FillDirection.Horizontal,
|
|
RelativeSizeAxes = Axes.Y,
|
|
AutoSizeAxes = Axes.X,
|
|
Children = new Drawable[]
|
|
{
|
|
new ToolbarSettingsButton(),
|
|
new ToolbarHomeButton
|
|
{
|
|
Action = () => OnHome?.Invoke()
|
|
},
|
|
rulesetSelector = new ToolbarRulesetSelector()
|
|
}
|
|
},
|
|
new FillFlowContainer
|
|
{
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
Direction = FillDirection.Horizontal,
|
|
RelativeSizeAxes = Axes.Y,
|
|
AutoSizeAxes = Axes.X,
|
|
Children = new Drawable[]
|
|
{
|
|
new ToolbarNewsButton(),
|
|
new ToolbarChangelogButton(),
|
|
new ToolbarRankingsButton(),
|
|
new ToolbarBeatmapListingButton(),
|
|
new ToolbarChatButton(),
|
|
new ToolbarSocialButton(),
|
|
new ToolbarWikiButton(),
|
|
new ToolbarMusicButton(),
|
|
//new ToolbarButton
|
|
//{
|
|
// Icon = FontAwesome.Solid.search
|
|
//},
|
|
userButton = new ToolbarUserButton(),
|
|
new ToolbarClock(),
|
|
new ToolbarNotificationButton(),
|
|
}
|
|
}
|
|
};
|
|
|
|
if (osuGame != null)
|
|
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
rulesetSelector.Current.BindTo(ruleset);
|
|
}
|
|
|
|
public class ToolbarBackground : Container
|
|
{
|
|
private readonly Box gradientBackground;
|
|
|
|
public ToolbarBackground()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.Gray(0.1f),
|
|
},
|
|
gradientBackground = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Anchor = Anchor.BottomLeft,
|
|
Alpha = 0,
|
|
Height = 100,
|
|
Colour = ColourInfo.GradientVertical(
|
|
OsuColour.Gray(0).Opacity(0.9f), OsuColour.Gray(0).Opacity(0)),
|
|
},
|
|
};
|
|
}
|
|
|
|
protected override bool OnHover(HoverEvent e)
|
|
{
|
|
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
|
|
return true;
|
|
}
|
|
|
|
protected override void OnHoverLost(HoverLostEvent e)
|
|
{
|
|
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
|
|
}
|
|
}
|
|
|
|
protected override void UpdateState(ValueChangedEvent<Visibility> state)
|
|
{
|
|
bool blockShow = hiddenByUser || OverlayActivationMode.Value == OverlayActivation.Disabled;
|
|
|
|
if (state.NewValue == Visibility.Visible && blockShow)
|
|
{
|
|
State.Value = Visibility.Hidden;
|
|
return;
|
|
}
|
|
|
|
base.UpdateState(state);
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
this.MoveToY(0, transition_time, Easing.OutQuint);
|
|
this.FadeIn(transition_time / 4, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
userButton.StateContainer?.Hide();
|
|
|
|
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
|
|
this.FadeOut(transition_time, Easing.InQuint);
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
|
{
|
|
if (OverlayActivationMode.Value == OverlayActivation.Disabled)
|
|
return false;
|
|
|
|
switch (e.Action)
|
|
{
|
|
case GlobalAction.ToggleToolbar:
|
|
hiddenByUser = State.Value == Visibility.Visible; // set before toggling to allow the operation to always succeed.
|
|
ToggleVisibility();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
|
{
|
|
}
|
|
}
|
|
}
|