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mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:57:38 +08:00
osu-lazer/osu.Game/Screens/Select/Carousel
2021-03-02 20:11:21 +01:00
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CarouselBeatmap.cs Use ruleset criteria in parsing and filtering 2021-03-02 20:11:21 +01:00
CarouselBeatmapSet.cs Select recommended beatmap if last selection is filtered 2020-12-03 23:13:14 +02:00
CarouselGroup.cs Remove direct drawable storage from carousel models 2020-10-13 17:37:33 +09:00
CarouselGroupEagerSelect.cs Avoid performing eager selection constantly on adding ranges of new children 2020-10-13 17:37:33 +09:00
CarouselHeader.cs Make field readonly 2021-02-18 17:13:48 +09:00
CarouselItem.cs Store y positions inside items rather than in a separate array 2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability 2021-02-25 16:19:01 +09:00
DrawableCarouselBeatmapSet.cs Add some nullability annotations for good measure 2021-01-06 13:15:15 +01:00
DrawableCarouselItem.cs Locallise ChildItems to DrawableCarouselBeatmapSet for clarity 2020-10-13 19:31:29 +09:00
FilterableDifficultyIcon.cs Disable difficulty calculation for set-level difficulty icons 2020-10-14 14:16:22 +09:00
FilterableGroupedDifficultyIcon.cs Add missing licence headers 2020-10-13 20:57:26 +09:00
SetPanelBackground.cs Add missing licence headers 2020-10-13 20:57:26 +09:00
SetPanelContent.cs Flip order back to original for romanisable strings 2021-02-25 14:14:07 +09:00
TopLocalRank.cs Change event flow to avoid firing store delete events on update 2020-05-27 16:08:47 +09:00