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osu-lazer/osu.Game.Rulesets.Mania/Edit/ManiaBlueprintContainer.cs
2023-06-24 01:52:53 +09:00

38 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Mania.Edit
{
public partial class ManiaBlueprintContainer : ComposeBlueprintContainer
{
public ManiaBlueprintContainer(HitObjectComposer composer)
: base(composer)
{
}
public override HitObjectSelectionBlueprint? CreateHitObjectBlueprintFor(HitObject hitObject)
{
switch (hitObject)
{
case Note note:
return new NoteSelectionBlueprint(note);
case HoldNote holdNote:
return new HoldNoteSelectionBlueprint(holdNote);
}
return base.CreateHitObjectBlueprintFor(hitObject);
}
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
}
}