mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 16:57:25 +08:00
76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|
{
|
|
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
|
|
{
|
|
public DrawableDrumRollTick(DrumRollTick tick)
|
|
: base(tick)
|
|
{
|
|
FillMode = FillMode.Fit;
|
|
}
|
|
|
|
public override bool DisplayResult => false;
|
|
|
|
protected override CompositeDrawable CreateMainPiece() => new TickPiece
|
|
{
|
|
Filled = HitObject.FirstTick
|
|
};
|
|
|
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
if (!userTriggered)
|
|
{
|
|
if (timeOffset > HitObject.HitWindow)
|
|
ApplyResult(r => r.Type = HitResult.Miss);
|
|
return;
|
|
}
|
|
|
|
if (Math.Abs(timeOffset) > HitObject.HitWindow)
|
|
return;
|
|
|
|
ApplyResult(r => r.Type = HitResult.Great);
|
|
}
|
|
|
|
protected override void UpdateStateTransforms(ArmedState state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case ArmedState.Hit:
|
|
this.ScaleTo(0, 100, Easing.OutQuint);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override bool OnPressed(TaikoAction action) => UpdateResult(true);
|
|
|
|
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
|
|
|
|
private class StrongNestedHit : DrawableStrongNestedHit
|
|
{
|
|
public StrongNestedHit(StrongHitObject strong, DrawableDrumRollTick tick)
|
|
: base(strong, tick)
|
|
{
|
|
}
|
|
|
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
if (!MainObject.Judged)
|
|
return;
|
|
|
|
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
|
|
}
|
|
|
|
public override bool OnPressed(TaikoAction action) => false;
|
|
}
|
|
}
|
|
}
|