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0b993561d8
This fixes a failing test (hidden becaues the test wasn't being run). - [ ] Merge osu-framework#1530 first.
192 lines
6.4 KiB
C#
192 lines
6.4 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Users;
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using OpenTK;
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namespace osu.Game.Overlays.Profile.Header
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{
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public class BadgeContainer : Container
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{
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private static readonly Vector2 badge_size = new Vector2(86, 40);
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private static readonly MarginPadding outer_padding = new MarginPadding(3);
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private OsuSpriteText badgeCountText;
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private FillFlowContainer badgeFlowContainer;
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private FillFlowContainer outerBadgeContainer;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Child = new Container
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{
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Masking = true,
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CornerRadius = 4,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray3
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},
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outerBadgeContainer = new OuterBadgeContainer(onOuterHover, onOuterHoverLost)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FillDirection.Vertical,
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Padding = outer_padding,
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Width = DrawableBadge.DRAWABLE_BADGE_SIZE.X + outer_padding.TotalHorizontal,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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badgeCountText = new OsuSpriteText
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{
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Alpha = 0,
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TextSize = 12,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Font = "Exo2.0-Regular"
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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AutoSizeAxes = Axes.Both,
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Child = badgeFlowContainer = new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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}
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}
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}
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},
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}
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};
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Scheduler.AddDelayed(rotateBadges, 3000, true);
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}
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private void rotateBadges()
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{
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if (outerBadgeContainer.IsHovered) return;
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visibleBadge = (visibleBadge + 1) % badgeCount;
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badgeFlowContainer.MoveToX(-DrawableBadge.DRAWABLE_BADGE_SIZE.X * visibleBadge, 500, Easing.InOutQuad);
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}
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private int visibleBadge;
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private int badgeCount;
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public void ShowBadges(Badge[] badges)
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{
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if (badges == null || badges.Length == 0)
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{
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Hide();
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return;
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}
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badgeCount = badges.Length;
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badgeCountText.FadeTo(badgeCount > 1 ? 1 : 0);
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badgeCountText.Text = $"{badges.Length} badges";
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Show();
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visibleBadge = 0;
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badgeFlowContainer.Clear();
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foreach (var badge in badges)
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{
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LoadComponentAsync(new DrawableBadge(badge)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}, badgeFlowContainer.Add);
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}
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}
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private void onOuterHover()
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{
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badgeFlowContainer.ClearTransforms();
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badgeFlowContainer.X = 0;
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badgeFlowContainer.Direction = FillDirection.Full;
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outerBadgeContainer.AutoSizeAxes = Axes.Both;
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badgeFlowContainer.MaximumSize = new Vector2(ChildSize.X, float.MaxValue);
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}
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private void onOuterHoverLost()
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{
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badgeFlowContainer.X = -DrawableBadge.DRAWABLE_BADGE_SIZE.X * visibleBadge;
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badgeFlowContainer.Direction = FillDirection.Horizontal;
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outerBadgeContainer.AutoSizeAxes = Axes.Y;
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outerBadgeContainer.Width = DrawableBadge.DRAWABLE_BADGE_SIZE.X + outer_padding.TotalHorizontal;
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}
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private class OuterBadgeContainer : FillFlowContainer
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{
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private readonly Action hoverAction;
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private readonly Action hoverLostAction;
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public OuterBadgeContainer(Action hoverAction, Action hoverLostAction)
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{
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this.hoverAction = hoverAction;
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this.hoverLostAction = hoverLostAction;
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}
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protected override bool OnHover(InputState state)
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{
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hoverAction();
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return true;
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}
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protected override void OnHoverLost(InputState state) => hoverLostAction();
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}
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private class DrawableBadge : Container, IHasTooltip
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{
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public static readonly Vector2 DRAWABLE_BADGE_SIZE = badge_size + outer_padding.Total;
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private readonly Badge badge;
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public DrawableBadge(Badge badge)
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{
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this.badge = badge;
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Padding = outer_padding;
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Size = DRAWABLE_BADGE_SIZE;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Child = new Sprite
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{
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FillMode = FillMode.Fit,
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get(badge.ImageUrl),
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Child.FadeInFromZero(200);
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}
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public string TooltipText => badge.Description;
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}
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}
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}
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