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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs
2022-11-27 00:00:27 +09:00

57 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
public partial class HitCirclePlacementBlueprint : PlacementBlueprint
{
public new HitCircle HitObject => (HitCircle)base.HitObject;
private readonly HitCirclePiece circlePiece;
public HitCirclePlacementBlueprint()
: base(new HitCircle())
{
InternalChild = circlePiece = new HitCirclePiece();
}
protected override void LoadComplete()
{
base.LoadComplete();
BeginPlacement();
}
protected override void Update()
{
base.Update();
circlePiece.UpdateFrom(HitObject);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Left)
{
EndPlacement(true);
return true;
}
return base.OnMouseDown(e);
}
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdateTimeAndPosition(result);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
}
}
}