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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects
2023-05-09 19:30:54 +09:00
..
Drawables Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
BarLine.cs Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
DrumRoll.cs Add parent hitobject to strong hits 2023-05-09 19:30:54 +09:00
DrumRollTick.cs Add parent hitobject to strong hits 2023-05-09 19:30:54 +09:00
Hit.cs Add parent hitobject to strong hits 2023-05-09 19:30:54 +09:00
HitType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IgnoreHit.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StrongNestedHitObject.cs Add parent hitobject to strong hits 2023-05-09 19:30:54 +09:00
Swell.cs Make mod selfcontained 2022-06-19 15:11:12 +02:00
SwellTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoHitObject.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoStrongableHitObject.cs fix sample of drumroll ticks being bankless 2023-04-29 23:52:24 +02:00