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108 lines
3.1 KiB
C#
108 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Utils;
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namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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public partial class PlaylistsReadyButton : ReadyButton
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{
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[Resolved]
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private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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private readonly Room room;
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public PlaylistsReadyButton(Room room)
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{
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this.room = room;
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Text = "Start";
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.Green;
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}
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private bool hasRemainingAttempts = true;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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room.PropertyChanged += onRoomPropertyChanged;
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updateRoomUserScore();
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}
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private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == nameof(Room.UserScore))
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updateRoomUserScore();
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}
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private void updateRoomUserScore()
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{
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if (room.MaxAttempts == null || room.UserScore == null)
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return;
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int remaining = room.MaxAttempts.Value - room.UserScore.PlaylistItemAttempts.Sum(a => a.Attempts);
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hasRemainingAttempts = remaining > 0;
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}
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protected override void Update()
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{
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base.Update();
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Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
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}
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public override LocalisableString TooltipText
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{
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get
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{
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if (!enoughTimeLeft())
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return "No time left!";
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if (!hasRemainingAttempts)
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return "Attempts exhausted!";
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return base.TooltipText;
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}
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}
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private bool enoughTimeLeft()
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{
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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// We want to avoid users not being able to submit scores if they chose to not skip,
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// so track length is chosen over playable length.
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double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
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// Additional 30 second delay added to account for load and/or submit time.
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return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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room.PropertyChanged -= onRoomPropertyChanged;
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}
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}
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}
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