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378 lines
16 KiB
C#
378 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using Humanizer;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public partial class TestSceneSliderControlPointPiece : SelectionBlueprintTestScene
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{
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private Slider slider;
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private DrawableSlider drawableObject;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Clear();
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slider = new Slider
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{
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Position = new Vector2(256, 192),
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
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new PathControlPoint(new Vector2(150, 150)),
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new PathControlPoint(new Vector2(300, 0), PathType.PerfectCurve),
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new PathControlPoint(new Vector2(400, 0)),
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new PathControlPoint(new Vector2(400, 150))
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})
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};
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableSlider(slider));
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AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
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});
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[Test]
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public void TestSelection()
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{
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moveMouseToControlPoint(0);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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assertSelectionCount(1);
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assertSelected(0);
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AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
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assertSelectionCount(1);
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assertSelected(0);
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moveMouseToControlPoint(3);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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assertSelectionCount(1);
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assertSelected(3);
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AddStep("press control", () => InputManager.PressKey(Key.ControlLeft));
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moveMouseToControlPoint(2);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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assertSelectionCount(2);
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assertSelected(2);
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assertSelected(3);
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moveMouseToControlPoint(0);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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assertSelectionCount(3);
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assertSelected(0);
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assertSelected(2);
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assertSelected(3);
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AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
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assertSelectionCount(3);
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assertSelected(0);
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assertSelected(2);
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assertSelected(3);
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AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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assertSelectionCount(1);
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assertSelected(0);
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moveMouseToRelativePosition(new Vector2(350, 0));
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AddStep("ctrl+click to create new point", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressButton(MouseButton.Left);
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});
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assertSelectionCount(1);
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assertSelected(3);
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AddStep("release ctrl+click", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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assertSelectionCount(1);
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assertSelected(3);
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}
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[Test]
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public void TestNewControlPointCreation()
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{
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moveMouseToRelativePosition(new Vector2(350, 0));
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AddStep("ctrl+click to create new point", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressButton(MouseButton.Left);
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});
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AddAssert("slider has 6 control points", () => slider.Path.ControlPoints.Count == 6);
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AddStep("release ctrl+click", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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// ensure that the next drag doesn't attempt to move the placement that just finished.
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moveMouseToRelativePosition(new Vector2(0, 50));
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AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left));
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moveMouseToRelativePosition(new Vector2(0, 100));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(3, new Vector2(350, 0));
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moveMouseToRelativePosition(new Vector2(400, 75));
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AddStep("ctrl+click to create new point", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressButton(MouseButton.Left);
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});
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AddAssert("slider has 7 control points", () => slider.Path.ControlPoints.Count == 7);
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moveMouseToRelativePosition(new Vector2(350, 75));
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AddStep("release ctrl+click", () =>
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{
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InputManager.ReleaseButton(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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assertControlPointPosition(5, new Vector2(350, 75));
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// ensure that the next drag doesn't attempt to move the placement that just finished.
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moveMouseToRelativePosition(new Vector2(0, 50));
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AddStep("press left mouse", () => InputManager.PressButton(MouseButton.Left));
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moveMouseToRelativePosition(new Vector2(0, 100));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(5, new Vector2(350, 75));
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}
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private void assertSelectionCount(int count) =>
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AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == count);
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private void assertSelected(int index) =>
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AddAssert($"{(index + 1).ToOrdinalWords()} control point piece selected",
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() => this.ChildrenOfType<PathControlPointPiece>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[index]).IsSelected.Value);
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private void moveMouseToRelativePosition(Vector2 relativePosition) =>
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AddStep($"move mouse to {relativePosition}", () =>
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{
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Vector2 position = slider.Position + relativePosition;
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
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});
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[Test]
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public void TestDragControlPoint()
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{
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moveMouseToControlPoint(1);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(150, 50));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(1, new Vector2(150, 50));
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestDragMultipleControlPoints()
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{
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moveMouseToControlPoint(2);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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AddStep("hold control", () => InputManager.PressKey(Key.LControl));
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moveMouseToControlPoint(3);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(4);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(2);
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AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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addMovementStep(new Vector2(450, 50));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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assertControlPointPosition(2, new Vector2(450, 50));
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assertControlPointType(2, PathType.PerfectCurve);
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assertControlPointPosition(3, new Vector2(550, 50));
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assertControlPointPosition(4, new Vector2(550, 200));
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AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
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}
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[Test]
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public void TestDragMultipleControlPointsIncludingHead()
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{
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moveMouseToControlPoint(0);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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AddStep("hold control", () => InputManager.PressKey(Key.LControl));
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moveMouseToControlPoint(3);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(4);
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AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
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moveMouseToControlPoint(3);
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AddStep("hold left mouse", () => InputManager.PressButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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addMovementStep(new Vector2(550, 50));
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("three control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == 3);
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// note: if the head is part of the selection being moved, the entire slider is moved.
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// the unselected nodes will therefore change position relative to the slider head.
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AddAssert("slider moved", () => Precision.AlmostEquals(slider.Position, new Vector2(256, 192) + new Vector2(150, 50)));
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assertControlPointPosition(0, Vector2.Zero);
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assertControlPointType(0, PathType.PerfectCurve);
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assertControlPointPosition(1, new Vector2(0, 100));
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assertControlPointPosition(2, new Vector2(150, -50));
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assertControlPointPosition(3, new Vector2(400, 0));
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assertControlPointPosition(4, new Vector2(400, 150));
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AddStep("release control", () => InputManager.ReleaseKey(Key.LControl));
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}
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[Test]
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public void TestDragControlPointAlmostLinearlyExterior()
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{
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moveMouseToControlPoint(1);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(400, 0.01f));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(1, new Vector2(400, 0.01f));
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assertControlPointType(0, PathType.Bezier);
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}
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[Test]
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public void TestDragControlPointPathRecovery()
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{
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moveMouseToControlPoint(1);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(400, 0.01f));
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assertControlPointType(0, PathType.Bezier);
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addMovementStep(new Vector2(150, 50));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(1, new Vector2(150, 50));
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assertControlPointType(0, PathType.PerfectCurve);
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}
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[Test]
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public void TestDragControlPointPathRecoveryOtherSegment()
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{
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moveMouseToControlPoint(4);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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addMovementStep(new Vector2(350, 0.01f));
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assertControlPointType(2, PathType.Bezier);
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addMovementStep(new Vector2(150, 150));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(4, new Vector2(150, 150));
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assertControlPointType(2, PathType.PerfectCurve);
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}
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[Test]
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public void TestDragControlPointPathAfterChangingType()
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{
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AddStep("change type to bezier", () => slider.Path.ControlPoints[2].Type = PathType.Bezier);
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AddStep("add point", () => slider.Path.ControlPoints.Add(new PathControlPoint(new Vector2(500, 10))));
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AddStep("change type to perfect", () => slider.Path.ControlPoints[3].Type = PathType.PerfectCurve);
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moveMouseToControlPoint(4);
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AddStep("hold", () => InputManager.PressButton(MouseButton.Left));
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assertControlPointType(3, PathType.PerfectCurve);
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addMovementStep(new Vector2(350, 0.01f));
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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assertControlPointPosition(4, new Vector2(350, 0.01f));
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assertControlPointType(3, PathType.Bezier);
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}
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private void addMovementStep(Vector2 relativePosition)
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{
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AddStep($"move mouse to {relativePosition}", () =>
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{
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Vector2 position = slider.Position + relativePosition;
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
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});
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}
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private void moveMouseToControlPoint(int index)
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{
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AddStep($"move mouse to control point {index}", () =>
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{
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Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
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});
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}
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private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => slider.Path.ControlPoints[index].Type == type);
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private void assertControlPointPosition(int index, Vector2 position) =>
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AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, slider.Path.ControlPoints[index].Position, 1));
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private partial class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
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public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
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public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
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public TestSliderBlueprint(Slider slider)
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: base(slider)
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{
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}
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protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
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}
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private partial class TestSliderCircleOverlay : SliderCircleOverlay
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestSliderCircleOverlay(Slider slider, SliderPosition position)
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: base(slider, position)
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{
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}
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}
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}
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}
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