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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
Dan Balasescu 99762da7b8
Make RoomID non-bindable
Most important changes are to `RoomSubScreen` and `PlaylistsRoomSubScreen`, because those are the only two cases that now bind to the event instead.
2024-11-13 16:28:54 +09:00
..
Match Make RoomID non-bindable 2024-11-13 16:28:54 +09:00
Participants Replace MultiplayerRoomComposite with local bindings 2024-11-06 15:31:27 +09:00
Spectate Fix audio being paused in a spectator session when all players finish playing 2024-04-26 15:30:26 +08:00
CreateMultiplayerMatchButton.cs Partial everything 2022-11-27 00:00:27 +09:00
GameplayChatDisplay.cs Rename enum to non-plural now that it won't conflict 2024-10-01 19:55:46 +09:00
GameplayMatchScoreDisplay.cs Automated pass 2023-06-24 01:00:03 +09:00
Multiplayer.cs Fix event leak in Multiplayer implementation 2024-08-30 16:14:19 +09:00
MultiplayerLoungeSubScreen.cs Remember multiplayer room filter mode 2024-01-15 14:30:34 +09:00
MultiplayerMatchSongSelect.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerMatchSubScreen.cs Make RoomID non-bindable 2024-11-13 16:28:54 +09:00
MultiplayerPlayer.cs Make RoomID non-bindable 2024-11-13 16:28:54 +09:00
MultiplayerPlayerLoader.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerResultsScreen.cs Add results screen for displaying arbitrary daily challenge scores 2024-07-04 13:45:24 +02:00
MultiplayerRoomManager.cs Make RoomID non-bindable 2024-11-13 16:28:54 +09:00
MultiplayerRoomSounds.cs Replace MultiplayerRoomComposite with local bindings 2024-11-06 15:31:27 +09:00
MultiplayerTeamResultsScreen.cs Apply nullability annotations to ResultsScreen & inheritors 2024-04-25 10:58:28 +02:00