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osu-lazer/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimeLoungeSubScreen.cs

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer
{
public class RealtimeLoungeSubScreen : LoungeSubScreen
{
protected override FilterControl CreateFilterControl() => new RealtimeFilterControl();
protected override RoomSubScreen CreateRoomSubScreen(Room room) => new RealtimeMatchSubScreen(room);
[Resolved]
private StatefulMultiplayerClient client { get; set; }
public override void Open(Room room)
{
if (!client.IsConnected.Value)
{
Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important);
return;
}
base.Open(room);
}
}
}