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36 lines
961 B
C#
36 lines
961 B
C#
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class GlowPiece : Container
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{
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private Sprite layer;
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public GlowPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new[]
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{
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layer = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BlendingMode = BlendingMode.Additive,
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Alpha = 0.5f
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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layer.Texture = textures.Get(@"Play/osu/ring-glow@2x");
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}
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}
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} |