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mirror of https://github.com/ppy/osu.git synced 2024-11-18 18:12:59 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects
2023-06-15 19:33:29 +09:00
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Drawables Fix sample silence being one level too low 2023-05-21 18:58:26 +02:00
BarLine.cs Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
DrumRoll.cs Merge branch 'master' into diffcalc-total-scorev1 2023-06-15 19:33:29 +09:00
DrumRollTick.cs Add ScoreV1 calculation for TaikoRuleset 2023-06-13 19:28:46 +09:00
Hit.cs Merge branch 'master' into scorev2 2023-05-23 19:07:54 +09:00
HitType.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
IgnoreHit.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StrongNestedHitObject.cs Add parent hitobject to strong hits 2023-05-09 19:30:54 +09:00
Swell.cs Propagate samples to drum roll/swell ticks for correct playback 2023-05-21 18:57:01 +02:00
SwellTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoHitObject.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoStrongableHitObject.cs Rename GetSampleInfo to better describe what method does 2023-05-17 14:07:48 +09:00