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f443cfb93e
Until now, these were haphazardly enforce inline in blueprint implementations. The only thing stopping complete breakage is that `EndPlacement` wasn't called (too much) from outside the blueprint, leaving them responsible for their own placement. By moving this conditional out of the provided paramters to `EndPlacement`, it allows more flexible usage of that method externally. Coming in a future PR. |
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DrumRollPlacementBlueprint.cs | ||
HitPiece.cs | ||
HitPlacementBlueprint.cs | ||
LengthPiece.cs | ||
SwellPlacementBlueprint.cs | ||
TaikoSelectionBlueprint.cs | ||
TaikoSpanPlacementBlueprint.cs |