1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00
osu-lazer/osu.Game.Tournament.Tests/NonVisual/DataLoadTest.cs
2022-11-27 00:00:27 +09:00

104 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Threading.Tasks;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Game.Rulesets;
using osu.Game.Tests;
namespace osu.Game.Tournament.Tests.NonVisual
{
public partial class DataLoadTest : TournamentHostTest
{
[Test]
public void TestRulesetGetsValidOnlineID()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
var osu = new TestTournament(runOnLoadComplete: () =>
{
var storage = host.Storage.GetStorageForDirectory(Path.Combine("tournaments", "default"));
using (var stream = storage.CreateFileSafely("bracket.json"))
using (var writer = new StreamWriter(stream))
{
writer.Write(@"{
""Ruleset"": {
""ShortName"": ""taiko"",
""OnlineID"": -1,
""Name"": ""osu!taiko"",
""InstantiationInfo"": ""osu.Game.Rulesets.OsuTaiko.TaikoRuleset, osu.Game.Rulesets.Taiko"",
""Available"": true
} }");
}
});
LoadTournament(host, osu);
osu.BracketLoadTask.WaitSafely();
Assert.That(osu.Dependencies.Get<IBindable<RulesetInfo>>().Value.OnlineID, Is.EqualTo(1));
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestUnavailableRuleset()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
{
try
{
var osu = new TestTournament(true);
LoadTournament(host, osu);
var storage = osu.Dependencies.Get<Storage>();
Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default")));
}
finally
{
host.Exit();
}
}
}
public partial class TestTournament : TournamentGameBase
{
private readonly bool resetRuleset;
private readonly Action runOnLoadComplete;
public new Task BracketLoadTask => base.BracketLoadTask;
public TestTournament(bool resetRuleset = false, [InstantHandle] Action runOnLoadComplete = null)
{
this.resetRuleset = resetRuleset;
this.runOnLoadComplete = runOnLoadComplete;
}
protected override void LoadComplete()
{
runOnLoadComplete?.Invoke();
base.LoadComplete();
if (resetRuleset)
Ruleset.Value = new RulesetInfo(); // not available
}
}
}
}