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osu-lazer/osu.Game/Overlays/BeatmapSet/HeaderButton.cs
2017-11-27 13:51:56 +02:00

46 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Framework.Audio;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.BeatmapSet
{
public class HeaderButton : OsuButton
{
private readonly Container content;
protected override Container<Drawable> Content => content;
public HeaderButton()
{
Height = 0;
RelativeSizeAxes = Axes.Y;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
Masking = true;
CornerRadius = 3;
BackgroundColour = OsuColour.FromHex(@"094c5f");
this.Triangles.ColourLight = OsuColour.FromHex(@"0f7c9b");
this.Triangles.ColourDark = OsuColour.FromHex(@"094c5f");
this.Triangles.TriangleScale = 1.5f;
}
}
}