mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 01:07:24 +08:00
182 lines
7.5 KiB
C#
182 lines
7.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Lists;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Timing;
|
|
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
|
|
|
namespace osu.Game.Rulesets.UI.Scrolling
|
|
{
|
|
/// <summary>
|
|
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
|
|
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
|
|
/// </summary>
|
|
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction>
|
|
where TObject : HitObject
|
|
where TPlayfield : ScrollingPlayfield
|
|
{
|
|
/// <summary>
|
|
/// The default span of time visible by the length of the scrolling axes.
|
|
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
|
/// </summary>
|
|
private const double time_span_default = 1500;
|
|
|
|
/// <summary>
|
|
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
|
/// </summary>
|
|
private const double time_span_min = 50;
|
|
|
|
/// <summary>
|
|
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
|
/// </summary>
|
|
private const double time_span_max = 10000;
|
|
|
|
/// <summary>
|
|
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
|
/// </summary>
|
|
private const double time_span_step = 200;
|
|
|
|
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
|
|
|
/// <summary>
|
|
/// The span of time that is visible by the length of the scrolling axes.
|
|
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="TimeRange"/> = 1000.
|
|
/// </summary>
|
|
protected readonly BindableDouble TimeRange = new BindableDouble(time_span_default)
|
|
{
|
|
Default = time_span_default,
|
|
MinValue = time_span_min,
|
|
MaxValue = time_span_max
|
|
};
|
|
|
|
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
|
|
|
|
/// <summary>
|
|
/// Whether the player can change <see cref="VisibleTimeRange"/>.
|
|
/// </summary>
|
|
protected virtual bool UserScrollSpeedAdjustment => true;
|
|
|
|
/// <summary>
|
|
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
|
/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
|
|
|
protected IScrollingInfo ScrollingInfo => scrollingInfo;
|
|
|
|
[Cached(Type = typeof(IScrollingInfo))]
|
|
private readonly LocalScrollingInfo scrollingInfo;
|
|
|
|
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
|
: base(ruleset, beatmap)
|
|
{
|
|
scrollingInfo = new LocalScrollingInfo();
|
|
scrollingInfo.Direction.BindTo(Direction);
|
|
scrollingInfo.TimeRange.BindTo(TimeRange);
|
|
|
|
switch (VisualisationMethod)
|
|
{
|
|
case ScrollVisualisationMethod.Sequential:
|
|
scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
|
|
break;
|
|
case ScrollVisualisationMethod.Overlapping:
|
|
scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
|
|
break;
|
|
case ScrollVisualisationMethod.Constant:
|
|
scrollingInfo.Algorithm = new ConstantScrollAlgorithm();
|
|
break;
|
|
}
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
// Calculate default multiplier control points
|
|
var lastTimingPoint = new TimingControlPoint();
|
|
var lastDifficultyPoint = new DifficultyControlPoint();
|
|
|
|
// Merge timing + difficulty points
|
|
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
|
|
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
|
|
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
|
|
|
|
// Generate the timing points, making non-timing changes use the previous timing change
|
|
var timingChanges = allPoints.Select(c =>
|
|
{
|
|
var timingPoint = c as TimingControlPoint;
|
|
var difficultyPoint = c as DifficultyControlPoint;
|
|
|
|
if (timingPoint != null)
|
|
lastTimingPoint = timingPoint;
|
|
|
|
if (difficultyPoint != null)
|
|
lastDifficultyPoint = difficultyPoint;
|
|
|
|
return new MultiplierControlPoint(c.Time)
|
|
{
|
|
Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier,
|
|
TimingPoint = lastTimingPoint,
|
|
DifficultyPoint = lastDifficultyPoint
|
|
};
|
|
});
|
|
|
|
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
|
|
|
// Perform some post processing of the timing changes
|
|
timingChanges = timingChanges
|
|
// Collapse sections after the last hit object
|
|
.Where(s => s.StartTime <= lastObjectTime)
|
|
// Collapse sections with the same start time
|
|
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
|
|
|
|
controlPoints.AddRange(timingChanges);
|
|
|
|
// If we have no control points, add a default one
|
|
if (controlPoints.Count == 0)
|
|
controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
|
|
}
|
|
|
|
public bool OnPressed(GlobalAction action)
|
|
{
|
|
if (!UserScrollSpeedAdjustment)
|
|
return false;
|
|
|
|
switch (action)
|
|
{
|
|
case GlobalAction.IncreaseScrollSpeed:
|
|
this.TransformBindableTo(TimeRange, TimeRange - time_span_step, 200, Easing.OutQuint);
|
|
return true;
|
|
case GlobalAction.DecreaseScrollSpeed:
|
|
this.TransformBindableTo(TimeRange, TimeRange + time_span_step, 200, Easing.OutQuint);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool OnReleased(GlobalAction action) => false;
|
|
|
|
private class LocalScrollingInfo : IScrollingInfo
|
|
{
|
|
public IBindable<ScrollingDirection> Direction { get; } = new Bindable<ScrollingDirection>();
|
|
|
|
public IBindable<double> TimeRange { get; } = new BindableDouble();
|
|
|
|
public IScrollAlgorithm Algorithm { get; set; }
|
|
}
|
|
}
|
|
}
|