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# Conflicts: # osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCircleMask.cs # osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs # osu.Game.Rulesets.Osu/Edit/Masks/HitCirclePlacementMask.cs # osu.Game/Rulesets/Edit/PlacementMask.cs
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
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{
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public class SliderCircleMask : HitCircleMask
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{
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private readonly Slider slider;
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private readonly SliderPosition position;
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public SliderCircleMask(Slider slider, SliderPosition position)
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: base(slider.HeadCircle)
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{
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this.slider = slider;
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this.position = position;
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}
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protected override void UpdatePosition()
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{
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switch (position)
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{
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case SliderPosition.Start:
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Position = slider.StackedPosition + slider.Curve.PositionAt(0);
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break;
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case SliderPosition.End:
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Position = slider.StackedPosition + slider.Curve.PositionAt(1);
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break;
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}
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}
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}
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}
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