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osu-lazer/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderCircleMask.cs
smoogipoo 9656186b64 Make the hitobject masks move within their placement/selection
# Conflicts:
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCircleMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs
#	osu.Game.Rulesets.Osu/Edit/Masks/HitCirclePlacementMask.cs
#	osu.Game/Rulesets/Edit/PlacementMask.cs
2018-10-26 13:45:31 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
{
public class SliderCircleMask : HitCircleMask
{
private readonly Slider slider;
private readonly SliderPosition position;
public SliderCircleMask(Slider slider, SliderPosition position)
: base(slider.HeadCircle)
{
this.slider = slider;
this.position = position;
}
protected override void UpdatePosition()
{
switch (position)
{
case SliderPosition.Start:
Position = slider.StackedPosition + slider.Curve.PositionAt(0);
break;
case SliderPosition.End:
Position = slider.StackedPosition + slider.Curve.PositionAt(1);
break;
}
}
}
}