// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components { public class SliderCircleMask : HitCircleMask { private readonly Slider slider; private readonly SliderPosition position; public SliderCircleMask(Slider slider, SliderPosition position) : base(slider.HeadCircle) { this.slider = slider; this.position = position; } protected override void UpdatePosition() { switch (position) { case SliderPosition.Start: Position = slider.StackedPosition + slider.Curve.PositionAt(0); break; case SliderPosition.End: Position = slider.StackedPosition + slider.Curve.PositionAt(1); break; } } } }