1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-24 18:47:32 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables
ekrctb 9611aaf09e Use hit object pooling for JuiceStream.
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
..
Pieces Fix possible null reference. 2020-11-30 14:24:50 +09:00
DrawableBanana.cs Use hit object pooling for Fruit and Banana. 2020-11-30 19:07:50 +09:00
DrawableBananaShower.cs Merge branch 'master' into on-drawable-hitobject-added 2020-11-24 19:23:54 +09:00
DrawableCatchHitObject.cs Remove use of HitObject in DHO constructors. 2020-11-30 12:52:58 +09:00
DrawableDroplet.cs Use hit object pooling for Droplet and TinyDroplet. 2020-11-30 19:04:09 +09:00
DrawableFruit.cs Use hit object pooling for Fruit and Banana. 2020-11-30 19:07:50 +09:00
DrawableJuiceStream.cs Use hit object pooling for JuiceStream. 2020-11-30 19:19:14 +09:00
DrawablePalpableCatchHitObject.cs Consistently use readonly field for bindables. 2020-11-30 13:00:01 +09:00
DrawableTinyDroplet.cs Use hit object pooling for Droplet and TinyDroplet. 2020-11-30 19:04:09 +09:00