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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs

78 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class DrawableSliderHead : DrawableHitCircle
{
public new SliderHeadCircle HitObject => (SliderHeadCircle)base.HitObject;
[CanBeNull]
public Slider Slider => DrawableSlider?.HitObject;
public DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
public override bool DisplayResult => HitObject?.JudgeAsNormalHitCircle ?? base.DisplayResult;
private readonly IBindable<int> pathVersion = new Bindable<int>();
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
public DrawableSliderHead()
{
}
public DrawableSliderHead(SliderHeadCircle h)
: base(h)
{
}
protected override void OnFree()
{
base.OnFree();
pathVersion.UnbindFrom(DrawableSlider.PathVersion);
}
protected override void UpdatePosition()
{
// Slider head is always drawn at (0,0).
}
protected override void OnApply()
{
base.OnApply();
pathVersion.BindTo(DrawableSlider.PathVersion);
CheckHittable = (d, t, r) => DrawableSlider.CheckHittable?.Invoke(d, t, r) ?? ClickAction.Hit;
}
protected override HitResult ResultFor(double timeOffset)
{
Debug.Assert(HitObject != null);
if (HitObject.JudgeAsNormalHitCircle)
return base.ResultFor(timeOffset);
// If not judged as a normal hitcircle, judge as a slider tick instead. This is the classic osu!stable scoring.
var result = base.ResultFor(timeOffset);
return result.IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss;
}
public override void Shake()
{
base.Shake();
DrawableSlider.Shake();
}
}
}