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42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class ManiaJudgement : Judgement
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{
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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case HitResult.LargeTickHit:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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case HitResult.LargeTickMiss:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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case HitResult.Meh:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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case HitResult.Ok:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
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case HitResult.Good:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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case HitResult.Great:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
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case HitResult.Perfect:
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return DEFAULT_MAX_HEALTH_INCREASE;
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default:
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return base.HealthIncreaseFor(result);
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}
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}
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}
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}
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