mirror of
https://github.com/ppy/osu.git
synced 2024-12-30 07:52:56 +08:00
104 lines
3.4 KiB
C#
104 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|
{
|
|
public abstract partial class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
|
|
{
|
|
/// <summary>
|
|
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
|
|
/// </summary>
|
|
protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
|
|
|
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private ManiaPlayfield playfield { get; set; }
|
|
|
|
protected override float SamplePlaybackPosition
|
|
{
|
|
get
|
|
{
|
|
if (playfield == null)
|
|
return base.SamplePlaybackPosition;
|
|
|
|
return (float)HitObject.Column / playfield.TotalColumns;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableManiaHitObject"/> can be hit, given a time value.
|
|
/// If non-null, judgements will be ignored whilst the function returns false.
|
|
/// </summary>
|
|
public Func<DrawableHitObject, double, bool> CheckHittable;
|
|
|
|
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
RelativeSizeAxes = Axes.X;
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
|
|
{
|
|
if (action != null)
|
|
Action.BindTo(action);
|
|
|
|
Direction.BindTo(scrollingInfo.Direction);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Direction.BindValueChanged(OnDirectionChanged, true);
|
|
}
|
|
|
|
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
|
{
|
|
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
|
}
|
|
|
|
protected override void UpdateHitStateTransforms(ArmedState state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case ArmedState.Miss:
|
|
this.FadeOut(150, Easing.In);
|
|
break;
|
|
|
|
case ArmedState.Hit:
|
|
this.FadeOut();
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
|
/// </summary>
|
|
public virtual void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
|
|
}
|
|
|
|
public abstract partial class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
|
where TObject : ManiaHitObject
|
|
{
|
|
public new TObject HitObject => (TObject)base.HitObject;
|
|
|
|
protected DrawableManiaHitObject(TObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
}
|
|
}
|
|
}
|