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osu-lazer/osu.Game/Skinning/LegacySkinExtensions.cs

98 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Skinning
{
public static class LegacySkinExtensions
{
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-",
bool startAtCurrentTime = true, double? frameLength = null)
{
Texture texture;
if (animatable)
{
var textures = getTextures().ToArray();
if (textures.Length > 0)
{
var animation = new SkinnableTextureAnimation(startAtCurrentTime)
{
DefaultFrameLength = frameLength ?? getFrameLength(source, applyConfigFrameRate, textures),
Loop = looping,
};
foreach (var t in textures)
animation.AddFrame(t);
return animation;
}
}
// if an animation was not allowed or not found, fall back to a sprite retrieval.
if ((texture = source.GetTexture(componentName)) != null)
return new Sprite { Texture = texture };
return null;
IEnumerable<Texture> getTextures()
{
for (int i = 0; true; i++)
{
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null)
break;
yield return texture;
}
}
}
public class SkinnableTextureAnimation : TextureAnimation
{
[Resolved(canBeNull: true)]
private IAnimationTimeReference timeReference { get; set; }
public SkinnableTextureAnimation(bool startAtCurrentTime = true)
: base(startAtCurrentTime)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
if (timeReference != null)
{
Clock = timeReference.Clock;
PlaybackPosition = timeReference.Clock.CurrentTime - timeReference.AnimationStartTime;
}
}
}
private const double default_frame_time = 1000 / 60d;
private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures)
{
if (applyConfigFrameRate)
{
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
if (iniRate?.Value > 0)
return 1000f / iniRate.Value;
return 1000f / textures.Length;
}
return default_frame_time;
}
}
}