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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs

123 lines
4.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public partial class LegacyReverseArrow : CompositeDrawable
{
private DrawableSliderRepeat drawableRepeat { get; set; } = null!;
private Drawable proxy = null!;
private Bindable<Color4> accentColour = null!;
private bool textureIsDefaultSkin;
private Drawable arrow = null!;
private bool shouldRotate;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject, ISkinSource skinSource)
{
const string lookup_name = @"reversearrow";
drawableRepeat = (DrawableSliderRepeat)drawableObject;
AutoSizeAxes = Axes.Both;
var skin = skinSource.FindProvider(s => s.GetTexture(lookup_name) != null);
InternalChild = arrow = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = skin?.GetTexture(lookup_name)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2),
};
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
}
protected override void LoadComplete()
{
base.LoadComplete();
proxy = CreateProxy();
drawableRepeat.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableRepeat);
accentColour = drawableRepeat.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(c =>
{
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > 600 / 255f ? Color4.Black : Color4.White;
}, true);
}
private void onHitObjectApplied(DrawableHitObject drawableObject)
{
Debug.Assert(proxy.Parent == null);
// see logic in LegacySliderHeadHitCircle.
drawableRepeat.DrawableSlider.OverlayElementContainer.Add(proxy);
}
protected override void Update()
{
base.Update();
if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
{
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
arrow.Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.4f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
}
else
{
const double duration = 300;
const float rotation = 5.625f;
double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % duration;
// Reference: https://github.com/peppy/osu-stable-reference/blob/2280c4c436f80d04f9c79d3c905db00ac2902273/osu!/GameplayElements/HitObjects/Osu/HitCircleSliderEnd.cs#L79-L96
if (shouldRotate)
{
arrow.Rotation = Interpolation.ValueAt(loopCurrentTime, rotation, -rotation, 0, duration);
arrow.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1.3f, 1, 0, duration));
}
else
{
arrow.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1.3f, 1, 0, duration, Easing.Out));
}
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableRepeat.IsNotNull())
{
drawableRepeat.HitObjectApplied -= onHitObjectApplied;
}
}
}
}