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osu-lazer/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
2020-05-25 19:31:09 +09:00

50 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
RelativeSizeAxes = Axes.None;
}
protected override void Update()
{
base.Update();
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
}
public override void Show()
{
DrawableObject.AlwaysAlive = true;
base.Show();
}
public override void Hide()
{
DrawableObject.AlwaysAlive = false;
base.Hide();
}
}
}