// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osuTK; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint { public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject; [Resolved] private IScrollingInfo scrollingInfo { get; set; } [Resolved] private IManiaHitObjectComposer composer { get; set; } protected ManiaSelectionBlueprint(DrawableHitObject drawableObject) : base(drawableObject) { RelativeSizeAxes = Axes.None; } protected override void Update() { base.Update(); Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero)); } public override void Show() { DrawableObject.AlwaysAlive = true; base.Show(); } public override void Hide() { DrawableObject.AlwaysAlive = false; base.Hide(); } } }