mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 06:52:55 +08:00
24 lines
837 B
C#
24 lines
837 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Input.StateChanges;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Replays
|
|
{
|
|
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame>
|
|
{
|
|
public ManiaFramedReplayInputHandler(Replay replay)
|
|
: base(replay)
|
|
{
|
|
}
|
|
|
|
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
|
|
|
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
|
|
}
|
|
}
|