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osu-lazer/osu.Game/Skinning/LegacyScoreCounter.cs
Bartłomiej Dach c3bf6a0287 Remove weird vestigial Current reimplementation
Has no functional purpose anymore since the changes in the HUD element
data binding flow.
2021-05-08 21:01:37 +02:00

37 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public class LegacyScoreCounter : GameplayScoreCounter, ISkinnableComponent
{
private readonly ISkin skin;
protected override double RollingDuration => 1000;
protected override Easing RollingEasing => Easing.Out;
public LegacyScoreCounter(ISkin skin)
: base(6)
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
this.skin = skin;
Scale = new Vector2(0.96f);
Margin = new MarginPadding(10);
}
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(skin, LegacyFont.Score)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
}
}