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153 lines
6.0 KiB
C#
153 lines
6.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using osu.Game.Beatmaps.Formats;
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namespace osu.Game.Skinning
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{
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public class LegacyManiaSkinDecoder : LegacyDecoder<List<LegacyManiaSkinConfiguration>>
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{
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public LegacyManiaSkinDecoder()
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: base(1)
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{
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}
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private readonly List<string> pendingLines = new List<string>();
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private LegacyManiaSkinConfiguration currentConfig;
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protected override void OnBeginNewSection(Section section)
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{
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base.OnBeginNewSection(section);
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// If a new section is reached with pending lines remaining, they can all be discarded as there isn't a valid configuration to parse them into.
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pendingLines.Clear();
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currentConfig = null;
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}
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protected override void ParseLine(List<LegacyManiaSkinConfiguration> output, Section section, string line)
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{
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switch (section)
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{
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case Section.Mania:
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var pair = SplitKeyVal(line);
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switch (pair.Key)
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{
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case "Keys":
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currentConfig = new LegacyManiaSkinConfiguration(int.Parse(pair.Value, CultureInfo.InvariantCulture));
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// Silently ignore duplicate configurations.
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if (output.All(c => c.Keys != currentConfig.Keys))
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output.Add(currentConfig);
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// All existing lines can be flushed now that we have a valid configuration.
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flushPendingLines();
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break;
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default:
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pendingLines.Add(line);
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// Hold all lines until a "Keys" item is found.
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if (currentConfig != null)
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flushPendingLines();
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break;
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}
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break;
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}
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}
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private void flushPendingLines()
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{
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Debug.Assert(currentConfig != null);
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foreach (string line in pendingLines)
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{
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var pair = SplitKeyVal(line);
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switch (pair.Key)
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{
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case "ColumnLineWidth":
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parseArrayValue(pair.Value, currentConfig.ColumnLineWidth, false);
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break;
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case "ColumnSpacing":
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parseArrayValue(pair.Value, currentConfig.ColumnSpacing);
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break;
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case "ColumnWidth":
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parseArrayValue(pair.Value, currentConfig.ColumnWidth);
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break;
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case "HitPosition":
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currentConfig.HitPosition = (480 - Math.Clamp(float.Parse(pair.Value, CultureInfo.InvariantCulture), 240, 480)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
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break;
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case "LightPosition":
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currentConfig.LightPosition = (480 - float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
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break;
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case "ScorePosition":
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currentConfig.ScorePosition = (float.Parse(pair.Value, CultureInfo.InvariantCulture)) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
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break;
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case "JudgementLine":
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currentConfig.ShowJudgementLine = pair.Value == "1";
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break;
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case "KeysUnderNotes":
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currentConfig.KeysUnderNotes = pair.Value == "1";
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break;
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case "LightingNWidth":
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parseArrayValue(pair.Value, currentConfig.ExplosionWidth);
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break;
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case "LightingLWidth":
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parseArrayValue(pair.Value, currentConfig.HoldNoteLightWidth);
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break;
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case "WidthForNoteHeightScale":
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float minWidth = float.Parse(pair.Value, CultureInfo.InvariantCulture) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
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if (minWidth > 0)
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currentConfig.MinimumColumnWidth = minWidth;
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break;
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case string _ when pair.Key.StartsWith("Colour", StringComparison.Ordinal):
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HandleColours(currentConfig, line);
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break;
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// Custom sprite paths
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case string _ when pair.Key.StartsWith("NoteImage", StringComparison.Ordinal):
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case string _ when pair.Key.StartsWith("KeyImage", StringComparison.Ordinal):
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case string _ when pair.Key.StartsWith("Hit", StringComparison.Ordinal):
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case string _ when pair.Key.StartsWith("Stage", StringComparison.Ordinal):
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case string _ when pair.Key.StartsWith("Lighting", StringComparison.Ordinal):
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currentConfig.ImageLookups[pair.Key] = pair.Value;
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break;
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}
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}
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pendingLines.Clear();
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}
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private void parseArrayValue(string value, float[] output, bool applyScaleFactor = true)
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{
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string[] values = value.Split(',');
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for (int i = 0; i < values.Length; i++)
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{
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if (i >= output.Length)
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break;
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output[i] = float.Parse(values[i], CultureInfo.InvariantCulture) * (applyScaleFactor ? LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR : 1);
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}
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}
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}
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}
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