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50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public partial class DefaultApproachCircle : SkinnableSprite
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{
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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[Resolved]
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private DrawableHitObject drawableObject { get; set; } = null!;
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public DefaultApproachCircle()
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: base("Gameplay/osu/approachcircle")
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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accentColour.BindTo(drawableObject.AccentColour);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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accentColour.BindValueChanged(colour => Colour = colour.NewValue, true);
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}
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protected override Drawable CreateDefault(ISkinComponentLookup lookup)
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{
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var drawable = base.CreateDefault(lookup);
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// Although this is a non-legacy component, osu-resources currently stores approach circle as a legacy-like texture.
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// See LegacyApproachCircle for documentation as to why this is required.
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drawable.Scale = new Vector2(128 / 118f);
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return drawable;
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}
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}
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}
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