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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables
2022-10-29 18:09:27 +09:00
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Connections Fix follow point animations in legacy skins not always starting at correct point in time 2022-09-16 15:12:05 +09:00
DrawableHitCircle.cs Refactor DrawableSliderHead to never update the drawable position 2022-10-26 15:26:22 +09:00
DrawableOsuHitObject.cs Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
DrawableOsuJudgement.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableSlider.cs Move ball tinting logic to overwrite SliderBall colour 2022-10-20 03:55:53 +03:00
DrawableSliderBall.cs Revert incorrect removal default value (causing a new warning) 2022-10-29 18:09:27 +09:00
DrawableSliderHead.cs Refactor DrawableSliderHead to never update the drawable position 2022-10-26 15:26:22 +09:00
DrawableSliderRepeat.cs Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
DrawableSliderTail.cs Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
DrawableSliderTick.cs Update osu! hitobject implementation to avoid triggering ClearInternal 2022-09-22 15:04:20 +09:00
DrawableSpinner.cs Adjust fade out duration to match stable 2022-10-18 23:48:51 +03:00
DrawableSpinnerBonusTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableSpinnerTick.cs Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
IRequireTracking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ITrackSnaking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkinnableLighting.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00