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mirror of https://github.com/ppy/osu.git synced 2025-01-31 09:52:58 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Difficulty
Fina 8c1e678b42
Use betterAccuracyPercentage Everywhere
Someone brought this up during discussion, and from what I can tell, there's no real reason why this wasn't done either.

All this does is use the number of circles instead of the number of objects for accuracy calculations, since circles are the only objects that check for accuracy.

Could also be merged with #27063 to use circles + sliders when sliders check for accuracy (aka when classic mod is disabled). Currently the code for that is included but commented out.
2024-11-08 15:52:49 -08:00
..
Evaluators Merge branch 'master' into rhythm-fixes 2024-10-07 09:29:51 +02:00
Preprocessing Scale difficulty with doubletapness, make kicksliders not reduce the difficulty of the next object, adjust balancing 2024-08-24 04:37:58 +05:00
Skills Merge branch 'master' into no-combo-scaling 2024-10-07 11:50:58 +02:00
OsuDifficultyAttributes.cs Merge branch 'ppy:master' into no-combo-scaling 2024-05-11 13:24:16 +01:00
OsuDifficultyCalculator.cs Bump difficulty calculator versions 2024-10-07 15:38:41 +02:00
OsuLegacyScoreSimulator.cs Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars rounding 2024-01-10 19:30:18 +01:00
OsuPerformanceAttributes.cs Automated pass 2023-06-24 01:00:03 +09:00
OsuPerformanceCalculator.cs Use betterAccuracyPercentage Everywhere 2024-11-08 15:52:49 -08:00